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  1. Education in Information and Communications Technologies
  2. Assignments
  3. S09 AO12 Scratch - Q&A Game

S09 AO12 Scratch - Q&A Game

Requisitos de finalización

Title

Using Scratch to develope computational thinking.

Type

Individual. Out-of-class

Goals

  1. To apply computational thinking
  2. To develop computational thinking skills, by means of Scratch programming
  3. To learn about Asturian and Spanish culture

 Deadline

See activity deadline in the e-campus

Description

See the slides for the session.

Design your own program in Scratch. This must be some kind of quiz game, with questions and answers about Spanish and Asturian culture.

Deliverables

- Scratch project with the game (include link to the project in portfolio)

¿NECESITAS AYUDA?
Contactar con el soporte del sitio
Centro de Innovación Docente
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