• Education in Information and Communications Technologies

  • Student's Guide
    • Study Guide for

       

      Education in Information and Communication Technologies,

      CODE MFORPROF-1-082

      University of Oviedo, Spain

       

      Teachers:

      Mª Ángeles Díaz Fondón

      fondon@uniovi.es

      Darío Álvarez Gutiérrez

      darioa@uniovi.es

      Lourdes Tajes Martínez

      tajes@uniovi.es

      Miguel Riesco Albizu

      albizu@uniovi.es

      Juan Ramón Pérez Pérez

      jrpp@uniovi.es

      Bejamín López Pérez

      benja@unioovi.es

       

      Dear students, this guide will help you to understand course structure, assignments in virtual learning environment and link to the learning content. It will explain to you how to study and how your personal achievements will be assessed. You will find information on help contacts, contact hours with the teacher and other important issues.

      First, here are the learning outcomes of the course. Having successfully completed the course, you will be able to:

      1. Recognize the current state and evolution of Computing Technology, and the economic, social, and cultural implications

      • Analyse the role of Computing Technology in its different aspects: economic, social, cultural, etc. Distinguish between the main lines of development, and the supporting technologies. Analyse and classify the application areas, and its relation with the types of technologies applied.
      • Locate the main milestones in Computing Technology history.
      • Analyse the different professional profiles related to computing, and its main competences. Analyse its evolution, current state, and assess future job contexts.

      2. Analyse and handle the main areas of application of computing technology in order to the personal and professional developing of citizens in modern society.

      • Develop the computational thinking competence, and other digital competences such as collaborative work, social cyber-interaction, and awareness of ethical and security issues.

       

      Learning material is prepared to acquire these skills learning. It consists of:

      • presentations and online consultations in virtual learning environment;
      • videotutorials;
      • different leaning tools and cooperative work tools;
      • practical tasks;
      • discussion forums;
      • additional interesting and useful literature.

      The main course topics and assignments are:

       

      Content (topics)

      Study week

       

      Assignments

      First topic: Computing in the actual society

      Learning outcomes: Recognize the current state and evolution of Computing Technology, and the economical, social, and cultural implications

       

      1. Presentation

      Week

      1

          

       

      1. Introduction to concept maps as a learning and working group tool.

      Week 2

      Act. 1

      Using concept maps to learn about Asturias

       

      Act. 2

      Using concept maps to learn about Oviedo

       

      Act. 3

      Using concept maps to learn about the Spanish education system

       

      1. Using rubrics to assess the concept maps activities from section 1
      2. Presentation of the Education System structure using concept maps.
      3. Tools in the cloud (Google Drive)
      • Creating a portfolio
      • Using an advanced references repository

       

      Week 3

      Act. 4

      Individual essay about the technological evolution of the discipline (assigned subtopic)

      Technological evolution of the discipline

      1. Group work activity: Experts meeting (puzzle method)
      2. Introduction to wikis
      3. Act. 5. Wiki collaboration by publishing developed work

      Week4

      Act. 5 (groups) 

      Continuation of the in-class activity

       

      Act.6 (individual)

      Develop the synthesis and conclusions of the topic, and include them in a wiki linking to a page suitably generated

       

      Technological evolution of the discipline

      1. Experts group meeting (puzzle method) to review the topi

      2. Developing a timeline: “the 40 most important milestones of computing technology”

      Week 5

      Act.7 (groups)

      Develop a timeline with the main milestones of the discipline. Include the important figures in ICT that have been awarded the “Prince of Asturias Awards”

       

      Technological evolution of the discipline

      1. Presenting the timeline

      Technological, economic, social, and cultural implications of the developing of the computing technology

      1. Brainstorming
        1. Implications in society
        2. Implications in everyday life
        3. Developing a concept map

       

      Week6

      Act 8 (groups) 

      Develop a conceptual map : poster: Technological, economic, social, and cultural implications of the developing of the computing technology

      Technological, economic, social, and cultural implications of the developing of the computing technology

      1. Presenting the concept map
      2. Preparing the dissemination and popularization essay about “impact of Computing on society”

       

       

      Week 7

      Act. 9 (Individual)

      Essay about the impact of Computing on society

       

      SECOND TOPIC: Main Computing abilities needed for XXI century citizens

      Learning outcomes: Analyse and handle the main areas of application of computing technology in order to the personal and professional developing of citizens in modern society.

      Main areas of the digital era to be skilled at:
      1- Computational thinking

      2- Publishing and dissemination of contents

      3- Developing of multimedia contents

      4- Internet and social networks

      5- Collaborative work tools

      6- Security, ethics, and aesthetics in the use of technology

       

      Week 8

      Act. 10 (groups)
      Work on one of these modules:

      1. Theoretical foundations
      2. Design of activities

       

      Modulo I: Computational Thinking

      1. Theoretical foundations

      • Benefits of learning programming
      2.  Activities
      • Introduction to the Scratch language activities
      • Developing a labyrinth game program

       

      Week 9

      Act. 11 (individual)

      Expanding the labyrinth game

      Act. 12 (individual)
      Designing a question and answer game about Spanish and Asturian culture

      Module II. Publishing and dissemination of Contents

      1. Theoretical foundations

      • Classifying and describing technical means of publishing on the internet

      2.  Activities

      • Creating a personal blog: first steps

       

      Week 10

       

      Act. 13 (individual)
      Develop a blog as the student portfolio, including the activities developed so far, and adding an essay about Spanish culture

      Module III. Editing multimedia contents

      1. Theoretical foundations

      • Classifying and describing types of tools for creating contents

      2. Activities

      • Creating a videotutorial: first steps

       

      Week 11

      Act. 14 (individual)
      Choose from

      • Develop a video about a specific topic (Spain/Asturias), and publish it in YouTube
      • Create a videotutorial about a tool, and publish it in YouTube
      • Create and audio podcast and publish it

       

      Module IV. Internet and Social Networks

      1. Theoretical foundations

      • Advanced search of information on the internet
      • Specialized repositories
      • Social Networks, classification
      2. Activities
      • Introduction to the Edmodo learning tool and social network.

       

      Week 12

      Act. 15 (individual)
      Choose from

      • Advanced search
      • Using a repository for learning resources

       

      Module V: Collaborative work tools

      1. Theoretical foundations

      • Classifying and describing collaborative work tools on the net

      2. Activities

      • Introducing a project management tool 

      Week 13

      Act 16 (Individual)

      • Expand the project management activity
      • Using a shared calendar activity

       

      Module VI: Security, Ethics, and Aesthetics in the use of technology

      1. Theoretical foundations

      • Security and ethics habits when using software and data
      • Security and ethics habits when sharing and exchanging information
      • Security and ethics habits when using the net for communication

      2.  Activities

      • Using repositories of Creative Commons licensed resources

       

      Week 14

      Act: 17 (Individual)

      • Create a license for own material
      • Activity about raising awareness on good security and ethics habits

       

       

      Online video meetings will take place online at

      http://www.openstudies.eu/content/education-information-and-communication-technologies

      Methodology

      • The course is organized into 14 weekly sessions 

       Evaluation:

      Activities

      Weight

      Total of the final mark

      Individual activities

      55 % each

      55 % each

      Teamwork

      35 % each

      35 % each

      Attendance and participation

      10 %

      10 %

      Total:

      100 %

       

       

      MAX

      SECTION 1

       

      INDIVIDUAL ACTIVITIES SECTION 1

       

      Act. 1 Concept map about Oviedo

      0.3

      Act. 2 Concept map about Asturias

      0.3

      Act. 3 Concept map about the education system

      0.3

      Act. 4 Evolution of the Computing Technology

      0.6

      Act. 6 Synthesis and Reflection about the Evolution of Technology

      0.4

      Act. 9 Essay about "the impact of computing on society"

      0.5

      TOTAL INDIVIDUAL ACTIVITIES SECTION 1

      2.4

       

       

      GROUP ACTIVITIES SECTION 1

       

      Act. 5 Wiki for the Evolution of Computing Technology

      0.3

      Act. 7 Timeline "40 main milestones of Computing Technology "

      0.4

      Act. 8 Poster Differences and similarities between Asturias and your own country

      0.4

      TOTAL GROUP ACTIVITIES SECTION 1

      1.1

       

       

      SECTION 2

       

      INDIVIDUAL ACTIVITIES SECTION 2

       

      Module 1

      0.4

      Module 2

      0.4

      Module 3

      0.4

      Module 4

      0.4

      Module 5

      0.4

      TOTAL INDIVIDUAL ACTIVITIES SECTION 2

      2

       

       

      GROUP ACTIVITIES SECTION 2

       

      1 - Theoretical foundations

      1.2

      2-  Design of activities

      1.2

      GROUP ACTIVITIES SECTION TEMA 2

      2.4

      INDIVIDUAL PRESENTATION SECTION 2

       

      3- Theoretical foundations presentation

      0.5

      4- Activities management

      0.6

      TOTAL INDIVIDUAL PRESENTATION SECTION 2

      1.1

      Attendance and class participation

      1.0

       

       

      TOTAL INDIVIDUAL ACTIVITIES

      5,5

      TOTAL GROUP ACTIVITIES

      3.5

      TOTAL

      10.0